Java™ Platform
Standard Ed. 8
javax.swing.plaf.synth

Class SynthMenuUI

    • Constructor Detail

      • SynthMenuUI

        public SynthMenuUI()
    • Method Detail

      • createUI

        public static ComponentUI createUI(JComponent x)
        Creates a new UI object for the given component.
        Parameters:
        x - component to create UI object for
        Returns:
        the UI object
      • uninstallUI

        public void uninstallUI(JComponent c)
        Reverses configuration which was done on the specified component during installUI. This method is invoked when this UIComponent instance is being removed as the UI delegate for the specified component. This method should undo the configuration performed in installUI, being careful to leave the JComponent instance in a clean state (no extraneous listeners, look-and-feel-specific property objects, etc.). This should include the following:
        1. Remove any UI-set borders from the component.
        2. Remove any UI-set layout managers on the component.
        3. Remove any UI-added sub-components from the component.
        4. Remove any UI-added event/property listeners from the component.
        5. Remove any UI-installed keyboard UI from the component.
        6. Nullify any allocated instance data objects to allow for GC.
        Overrides:
        uninstallUI in class BasicMenuItemUI
        Parameters:
        c - the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
        See Also:
        ComponentUI.installUI(javax.swing.JComponent), JComponent.updateUI()
      • getContext

        public SynthContext getContext(JComponent c)
        Returns the Context for the specified component.
        Specified by:
        getContext in interface SynthUI
        Parameters:
        c - Component requesting SynthContext.
        Returns:
        SynthContext describing component.
      • update

        public void update(Graphics g,
                           JComponent c)
        Notifies this UI delegate to repaint the specified component. This method paints the component background, then calls the paint(SynthContext,Graphics) method.

        In general, this method does not need to be overridden by subclasses. All Look and Feel rendering code should reside in the paint method.

        Overrides:
        update in class BasicMenuItemUI
        Parameters:
        g - the Graphics object used for painting
        c - the component being painted
        See Also:
        paint(SynthContext,Graphics)
      • paint

        protected void paint(SynthContext context,
                             Graphics g)
        Paints the specified component. This implementation does nothing.
        Parameters:
        context - context for the component being painted
        g - the Graphics object used for painting
        See Also:
        update(Graphics,JComponent)
      • paintBorder

        public void paintBorder(SynthContext context,
                                Graphics g,
                                int x,
                                int y,
                                int w,
                                int h)
        Paints the border.
        Specified by:
        paintBorder in interface SynthUI
        Parameters:
        context - a component context
        g - Graphics to paint on
        x - the X coordinate
        y - the Y coordinate
        w - width of the border
        h - height of the border
      • propertyChange

        public void propertyChange(PropertyChangeEvent e)
        This method gets called when a bound property is changed.
        Specified by:
        propertyChange in interface PropertyChangeListener
        Parameters:
        e - A PropertyChangeEvent object describing the event source and the property that has changed.
Java™ Platform
Standard Ed. 8

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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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