Package java.nio
See: Description
-
Class Summary Class Description Buffer A container for data of a specific primitive type.ByteBuffer A byte buffer.ByteOrder A typesafe enumeration for byte orders.CharBuffer A char buffer.DoubleBuffer A double buffer.FloatBuffer A float buffer.IntBuffer An int buffer.LongBuffer A long buffer.MappedByteBuffer A direct byte buffer whose content is a memory-mapped region of a file.ShortBuffer A short buffer. -
Exception Summary Exception Description BufferOverflowException Unchecked exception thrown when a relative put operation reaches the target buffer's limit.BufferUnderflowException Unchecked exception thrown when a relative get operation reaches the source buffer's limit.InvalidMarkException Unchecked exception thrown when an attempt is made to reset a buffer when its mark is not defined.ReadOnlyBufferException Unchecked exception thrown when a content-mutation method such as put or compact is invoked upon a read-only buffer.
Package java.nio Description
The central abstractions of the NIO APIs are:
Buffers, which are containers for data;
Charsets and their associated decoders and encoders,
which translate between bytes and Unicode characters;Channels of various types, which represent connections
to entities capable of performing I/O operations; andSelectors and selection keys, which together with
selectable channels define a multiplexed, non-blocking
I/O facility.
The java.nio package defines the buffer classes, which are used throughout the NIO APIs. The charset API is defined in the java.nio.charset
package, and the channel and selector APIs are defined in the java.nio.channels
package. Each of these subpackages has its own service-provider (SPI) subpackage, the contents of which can be used to extend the platform's default implementations or to construct alternative implementations.
Buffers
Description
Buffer
Position, limit, and capacity;
clear, flip, rewind, and mark/resetByteBuffer
Get/put, compact, views; allocate, wrap MappedByteBuffer
A byte buffer mapped to a file CharBuffer
Get/put, compact; allocate, wrap DoubleBuffer
' ' FloatBuffer
' ' IntBuffer
' ' LongBuffer
' ' ShortBuffer
' ' ByteOrder
Typesafe enumeration for byte orders
A buffer is a container for a fixed amount of data of a specific primitive type. In addition to its content a buffer has a position, which is the index of the next element to be read or written, and a limit, which is the index of the first element that should not be read or written. The base Buffer
class defines these properties as well as methods for clearing, flipping, and rewinding, for marking the current position, and for resetting the position to the previous mark.
There is a buffer class for each non-boolean primitive type. Each class defines a family of get and put methods for moving data out of and in to a buffer, methods for compacting, duplicating, and slicing a buffer, and static methods for allocating a new buffer as well as for wrapping an existing array into a buffer.
Byte buffers are distinguished in that they can be used as the sources and targets of I/O operations. They also support several features not found in the other buffer classes:
A byte buffer can be allocated as a direct buffer, in which case the Java virtual machine will make a best effort to perform native I/O operations directly upon it.
A byte buffer can be created by
mapping
a region of a file directly into memory, in which case a few additional file-related operations defined in theMappedByteBuffer
class are available.A byte buffer provides access to its content as either a heterogeneous or homogeneous sequence of binary data of any non-boolean primitive type, in either big-endian or little-endian byte order.
Unless otherwise noted, passing a null argument to a constructor or method in any class or interface in this package will cause a NullPointerException
to be thrown.
- Since:
- 1.4
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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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